Module 4 of 6Lesson 1 of 1~20 min
AI-generated materials, objects and context
Creating materials, furniture or context with AI can save hours, if the result comes back cleanly into your scene. This lesson teaches you to move a model between your software, the generation tools and the rendering engine, then understand why a material does not render as expected.
Lesson objective
By the end of this lesson, you will be able to run a workflow of mesh export, AI creation of materials or objects and re-import into a rendering engine, and diagnose a faulty PBR material from its symptoms.
Topics covered
- AI PBR materials
- AI-generated textures
- AI 3D objects
- rendering pipeline
Where it fits
From 3D model to textured model
How do you enrich a 3D model with AI-generated materials, objects and context while staying in control?
Lessons in this module
- AI-generated materials, objects and context (this lesson)
What you will learn in this module
This lesson is part of the course Bring AI into architectural visualization
- Run a workflow of mesh export, AI material creation and re-import into a rendering engine, and diagnose a faulty PBR material.
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